- Global bondwire::getProperties (void)
- check values
- Global bondwire::resistance (const nr_double_t f) const
Offer other resistance model for instance exponential decay and bessel function exact computation. But I do not know it is worth the effort.
Factorise the resistance model.
- Global cbesselj_smallarg (unsigned int n, nr_complex_t z)
- Not really adapted to high order therefore we do not check overflow for n >> 1
- File constants.h
- Create a material header
- Global correctionfactor (const nr_double_t f, const nr_double_t d, const nr_double_t rho, const nr_double_t mur)
- Check domain validity for round C factor.
- Global cpwline::ellipk (nr_double_t)
- move to common math
- Global main (int argc, char **argv)
- replace environement name root by "/" in order to be filesystem compatible
- Namespace qucs
- test if inline indeed performace improves (optimization flags should inline them anyway)
- Global qucs::abs (matrix a)
add abs in place
a is const
- Global qucs::adjoint (matrix a)
add adjoint in place
Do not lazy and avoid conj and transpose copy
a is const
- Global qucs::arg (matrix a)
add arg in place
a is const
- Global qucs::asech (const nr_complex_t z)
- for symetry reason implement sech
- Global qucs::atos (matrix a, nr_complex_t z1, nr_complex_t z2)
- a, z1, z2 const
- Global qucs::cbesselj_smallarg (unsigned int n, nr_complex_t z)
- Not really adapted to high order therefore we do not check overflow for n >> 1
- Global qucs::cofactor (matrix a, int u, int v)
((u + v) & 1) is cryptic use (u + v)% 2
#ifdef 0
static?
- Global qucs::conj (matrix a)
add conj in place
a is const
- Global qucs::cstocy (matrix cs, matrix y)
- cs, y const
- Global qucs::cstocz (matrix cs, matrix z)
- cs, z const
- Global qucs::cytocs (matrix cy, matrix s)
- cy s const
- Global qucs::cytocz (matrix cy, matrix z)
- cs, z const
- Global qucs::cztocs (matrix cz, matrix s)
- cz, s const
- Global qucs::cztocy (matrix cz, matrix y)
- cs, y const
- Global qucs::det (matrix a)
- a const?
- Global qucs::detGauss (matrix a)
static ?
a const?
- Global qucs::detLaplace (matrix a)
#ifdef 0
static ?
- Global qucs::diagonal (qucs::vector diag)
- diag is const
- Global qucs::EgSchottky
- What kind of metal (ideal, real, gold)?
- Global qucs::eye (int rs, int cs)
Avoid res.get*
Use memset
rs, cs are const
- Global qucs::eye (int s)
Do not by lazy and implement it
s is const
- Global qucs::fix (const nr_complex_t z)
- why not using real fix
- Global qucs::fix (const nr_double_t d)
- Why not inline?
- Global qucs::GMin
- Define and document
- Global qucs::Hp
- Add h bar ( )
- Global qucs::htos (matrix h, nr_complex_t z1, nr_complex_t z2)
- Why not h,z1,z2 const
- Global qucs::imag (matrix a)
add imag in place
a is const
- Global qucs::inverse (matrix a)
- a is const
- Global qucs::inverseGaussJordan (matrix a)
a const?
static?
- Global qucs::inverseLaplace (matrix a)
Static?
#ifdef 0
a const?
a const?
a const?
- Global qucs::limexp (const nr_complex_t z)
- Change limexp(real) limexp(complex) file order
- Global qucs::limexp (const nr_double_t r)
Change limexp(real) limexp(complex) file order
Document #limitexp
- Global qucs::matrix::exchangeCols (int, int)
- c1 and c2 const
- Global qucs::matrix::exchangeRows (int, int)
- r1 and r2 const
- Global qucs::matrix::get (int, int)
Why not inline and synonymous of ()
c and r const
- Global qucs::matrix::matrix (int)
- Why not s const?
- Global qucs::matrix::operator() (int r, int c) const
: Why not inline
: Why not r and c not const
: Create a debug version checking out of bound (using directly assert)
- Global qucs::matrix::operator() (int r, int c)
: Why not inline
: Why r and c not const
: Create a debug version checking out of bound (using directly assert)
- Global qucs::matrix::operator+= (matrix)
- a is const
- Global qucs::matrix::set (int, int, nr_complex_t)
Why not inline and synonymous of ()
r c and z const
- Global qucs::operator!= (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator% (const nr_double_t r1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator% (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator% (const nr_complex_t z1, const nr_double_t r2)
- Why not inline
- Global qucs::operator* (matrix a, nr_complex_t z)
- Why not a and z const
- Global qucs::operator* (nr_complex_t z, matrix a)
Why not a and z const
Why not inline
- Global qucs::operator* (matrix a, nr_double_t d)
- Why not d and a const
- Global qucs::operator* (nr_double_t d, matrix a)
Why not inline?
Why not d and a const
- Global qucs::operator* (matrix a, matrix b)
- a and b are const
- Global qucs::operator+ (matrix a, matrix b)
- a and b are const
- Global qucs::operator+ (matrix a, nr_complex_t z)
Move near other +
a and z are const
- Global qucs::operator+ (nr_complex_t z, matrix a)
Move near other +
a and z are const
Why not inline
- Global qucs::operator+ (matrix a, nr_double_t d)
Move near other +
a and d are const
- Global qucs::operator+ (nr_double_t d, matrix a)
Move near other +
a and d are const
Why not inline
- Global qucs::operator- (matrix a, matrix b)
- a and b are const
- Global qucs::operator- (matrix a, nr_complex_t z)
Move near other +
a and z are const
Why not inline
- Global qucs::operator- (nr_complex_t z, matrix a)
Move near other +
a and z are const
Why not inline
- Global qucs::operator- (matrix a, nr_double_t d)
Move near other +
a and z are const
Why not inline
- Global qucs::operator- (nr_double_t d, matrix a)
Move near other +
a and z are const
Why not inline
- Global qucs::operator/ (matrix a, nr_complex_t z)
- Why not a and z const
- Global qucs::operator/ (matrix a, nr_double_t d)
- Why not a and d const
- Global qucs::operator< (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator<= (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator== (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator> (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::operator>= (const nr_complex_t z1, const nr_complex_t z2)
- Why not inline
- Global qucs::real (matrix a)
add real in place
a is const
- Global qucs::sign (const nr_complex_t z)
- Better implementation z/abs(z) is not really stable
- Global qucs::sign (const nr_double_t d)
- Move near complex sign
- Global qucs::signum (const nr_complex_t z)
- Better implementation z/abs(z) is not really stable
- Global qucs::signum (const nr_double_t d)
- Move near complex signum
- Global qucs::sinc (const nr_double_t d)
- Why not inline
- Global qucs::step (const nr_complex_t z)
Create Heaviside alias
Why not using real heaviside
- Global qucs::step (const nr_double_t d)
- Create Heaviside alias
- Global qucs::stoa (matrix s, nr_complex_t z1, nr_complex_t z2)
- Why not s,z1,z2 const
- Global qucs::stoh (matrix s, nr_complex_t z1, nr_complex_t z2)
- Why not s,z1,z2 const
- Global qucs::stos (matrix s, nr_complex_t zref, nr_complex_t z0)
Why not inline
s, zref and z0 const
s, zref and z0 const
s, zref and z0 const
- Global qucs::stos (matrix s, nr_complex_t zref, qucs::vector z0)
Why not inline
s, zref and z0 const
- Global qucs::stos (matrix s, nr_double_t zref, nr_double_t z0)
Why not inline
s, zref and z0 const
s, zref and z0 const
s, zref and z0 const
- Global qucs::stos (matrix s, qucs::vector zref, qucs::vector z0)
Correct documentation about standing waves [1-4]
Implement Speciale implementation [2-3] if applicable
s, zref and z0 const
s, zref and z0 const
- Global qucs::stos (matrix s, qucs::vector zref, nr_complex_t z0)
Why not inline
s, zref and z0 const
s, zref and z0 const
- Global qucs::stoy (matrix s, nr_complex_t z0)
Why not inline
s and z0 const
- Global qucs::stoy (matrix s, qucs::vector z0)
- s and z0 const
- Global qucs::stoz (matrix s, qucs::vector z0)
- s, z0 const
- Global qucs::stoz (matrix s, nr_complex_t z0)
Why not inline?
s and z0 const?
- Global qucs::transpose (matrix a)
add transpose in place
a is const
- Global qucs::twoport (matrix m, char in, char out)
- m, in, out const
- Global qucs::ytos (matrix y, qucs::vector z0)
- why not y and z0 const
- Global qucs::ytos (matrix y, nr_complex_t z0)
Why not inline
y and z0 const
- Global qucs::ytoz (matrix y)
Why not inline
y const
move near ztoy()
- Global qucs::ztos (matrix z, nr_complex_t z0)
Why not inline
z and z0 const
- Global qucs::ztos (matrix z, qucs::vector z0)
- z and z0 const?
- Global qucs::ztoy (matrix z)
Why not inline
z const
- Class rectline
- Implement evanecent mode
- Global skindepth (const nr_double_t f, const nr_double_t rho, const nr_double_t mur)
- Factorize the compution of skin depth in a header file.
- File tswitch.cpp
- add a property to allow choosing the resistance profile (cubic spline, linear, abrupt)