Qucs-core  0.0.19
Data Structures | Namespaces | Defines
object.h File Reference
#include <string>
#include "property.h"
Include dependency graph for object.h:

Go to the source code of this file.

Data Structures

class  qucs::object
 generic object class. More...

Namespaces

namespace  qucs

Defines

#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)
#define MCREATOR(val)

Detailed Description

Contains the definition of the generic object class.

Definition in file object.h.


Define Documentation

#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }

Definition at line 37 of file object.h.

#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }
#define MCREATOR (   val)
Value:
val (); \
  static struct define_t miscdef; \
  static struct define_t * definition (void) { return &miscdef; }